My Resume

Christian Saenz Macias
cg.saenz@gmail.com

CARREER OBJECTIVE:

I'm a 3D Generalist with good understanding of the entire visual effects process and a strong background in modeling, texturing, rigging, lighting, rendering and compositing, complementing these areas with my Technical knowledge in MEL, Python, UNIX/Linux, shell scripting and Pipeline management and optimization.

My objective is to obtain a technical art position in a creative production environment that allows me to apply my artistic and technical skills and encourages me to keep learning.

WORK EXPERIENCE:

Period

Position

Company

Responsibilities

07.2008
Current

Freelance 3D Artist TD

Several

Matchmoving, Modeling, Texturing, Lighting, Animation, Dynamics, Rigging and Compositing. (Waxeye: NZ, Reel)
Scripting in MEL and Python (100Bares: Argentina)
Linux Renderfarm Implementation, Maya Project Consultant, PIXAR Renderman Configuration and Scene Optimizations. (Massive Render: Mexico
HDR, Panoramic and Texture Photography. (Several)

01.2007 07.2008

Company Associate &
Generalist TD

Wayak Studio

Founder of VFX for film and TV Studio.
Matchmoving, Digital Sets, Texturing, Render Management and Compositing on 6 pre-production shots for the Movie (2033).
Designed the proper Pipeline to work with a limited budget; Build and configured Linux Workstations and Render Servers.

09.2005 05.2006

Technical Consultant

Santander Bank

Support on Linux Server migrations.
Production/Project Specialist in the coding and launch of a report generation application including testing and deployment.

06.2005 09.2005

Developer & Architect

XLSO

Conducted initial analysis and design for a web-based application and back-end database to manage the faculty of odontology patient history. Responsible for the application including testing and deployment. Additionally: project management and task control; writing a friendly user interface specification and writing the back-end code.

EDUCATION:

Period

Degree/Course

Institution

08.2000
05.2005

Bachelor's of Science in Computer Science

Instituto Tecnológico y de Estudios Superiores de Monterrey,
Querétaro, México.

06.2006
09.2006

Maya Fast Track

Gnomon School of Visual Effects,
Hollywood, CA

09.2006
12.2006

Digital Sets

Gnomon School of Visual Effects,
Hollywood, CA

09.2006
12.2006

Matchmoving and Integration

Gnomon School of Visual Effects,
Hollywood, CA

11.2006
12.2006

Expressions and Scripting with MEL

Gnomon School of Visual Effects,
Hollywood, CA

SOFTWARE KNOWLEDGE:

3D Software

Matchmoving

Render Engine

Maya

PFTrack

Mental Ray

UVLayout

Boujou

Maya Software

ZBrush

 

 

Renderman

BodyPaint 3D

Compositing

 

 

Additional Tools

Nuke

Render Manager

Photoshop

Shake

Rush

Stitcher

 

 

Alfred

PROGRAMMING LANGUAGES:

Languages

Databases

MEL

MySQL

Python

Oracle

C++

Operating Systems

PHP

Linux

Tcl/Tk

Windows

Unix Shell

Mac OS

LANGUAGES:

Spanish

English

French

SKILL SPECIFICS:

Modeling

Good Hard-surface and Organic modeling skills.

Texturing & Shading

Capable of creating hi-res textures by 2D or 3D painting.
Experienced in building Maya Software and Mental Ray shading networks and Basic Slim knowledge.

Lighting & Rendering

Proficient with Mental Ray, Maya Software and Renderman Lighting techniques, scene optimizations and Multipass Rendering.

Dynamics

Experienced in Rigid and Soft Bodies, Particles, Fields, Instancers, Collisions and Expressions.

Rigging & Skinning

Skilled in techniques like IK/FK, squash n stretch, driven keys, expressions, skin weights and deformations

Scripting

Ability to write expressions, tools and UI's in MEL. As well as Python Scripting in Maya and Nuke.

Matchmoving

Good camera parameters and movement understanding. Ability to Camera Track in packages like PFTrack and Boujou. Matchmoving and integration in Maya.

Compositing

Experienced in Node Based Compositing Software like Nuke and Shake.

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