Christian Saenz Macias
cg.saenz@gmail.com
CARREER OBJECTIVE:
I'm a 3D Generalist with good understanding of the entire visual effects process and a strong background in modeling, texturing, rigging, lighting, rendering and compositing, complementing these areas with my Technical knowledge in MEL, Python, UNIX/Linux, shell scripting and Pipeline management and optimization.
My objective is to obtain a technical art position in a creative production environment that allows me to apply my artistic and technical skills and encourages me to keep learning.
WORK EXPERIENCE:
Period |
Position |
Company |
Responsibilities |
07.2008 |
Freelance 3D Artist TD |
Several |
Matchmoving, Modeling, Texturing, Lighting, Animation, Dynamics, Rigging and Compositing. (Waxeye: NZ, Reel) |
01.2007 07.2008 |
Company Associate & |
Wayak Studio |
Founder of VFX for film and TV Studio. |
09.2005 05.2006 |
Technical Consultant |
Santander Bank |
Support on Linux Server migrations. |
06.2005 09.2005 |
Developer & Architect |
XLSO |
Conducted initial analysis and design for a web-based application and back-end database to manage the faculty of odontology patient history. Responsible for the application including testing and deployment. Additionally: project management and task control; writing a friendly user interface specification and writing the back-end code. |
EDUCATION:
Period |
Degree/Course |
Institution |
08.2000 |
Bachelor's of Science in Computer Science |
Instituto Tecnológico y de Estudios Superiores de Monterrey, |
06.2006 |
Maya Fast Track |
Gnomon School of Visual Effects, |
09.2006 |
Digital Sets |
Gnomon School of Visual Effects, |
09.2006 |
Matchmoving and Integration |
Gnomon School of Visual Effects, |
11.2006 |
Expressions and Scripting with MEL |
Gnomon School of Visual Effects, |
SOFTWARE KNOWLEDGE:
3D Software |
Matchmoving |
Render Engine |
|||
Maya |
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PFTrack |
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Mental Ray |
|
UVLayout |
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Boujou |
|
Maya Software |
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ZBrush |
|
|
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Renderman |
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BodyPaint 3D |
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Compositing |
|
|
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Additional Tools |
Nuke |
|
Render Manager |
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Photoshop |
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Shake |
|
Rush |
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Stitcher |
|
|
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Alfred |
|
PROGRAMMING LANGUAGES:
Languages |
Databases |
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MEL |
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MySQL |
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Python |
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Oracle |
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C++ |
|
Operating Systems |
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PHP |
|
Linux |
|
Tcl/Tk |
|
Windows |
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Unix Shell |
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Mac OS |
|
LANGUAGES:
Spanish |
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English |
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French |
|
SKILL SPECIFICS:
Modeling |
Good Hard-surface and Organic modeling skills. |
Texturing & Shading |
Capable of creating hi-res textures by 2D or 3D painting. |
Lighting & Rendering |
Proficient with Mental Ray, Maya Software and Renderman Lighting techniques, scene optimizations and Multipass Rendering. |
Dynamics |
Experienced in Rigid and Soft Bodies, Particles, Fields, Instancers, Collisions and Expressions. |
Rigging & Skinning |
Skilled in techniques like IK/FK, squash n stretch, driven keys, expressions, skin weights and deformations |
Scripting |
Ability to write expressions, tools and UI's in MEL. As well as Python Scripting in Maya and Nuke. |
Matchmoving |
Good camera parameters and movement understanding. Ability to Camera Track in packages like PFTrack and Boujou. Matchmoving and integration in Maya. |
Compositing |
Experienced in Node Based Compositing Software like Nuke and Shake. |